This is a very short, loose collection of things done in Maya 3D Dynamics. The character model and animation in the first clothing shot were provided by The Spine and is courtesy of the NFBC. The basic truck model, island and head model in the hair shot were obtained from TurboSquid.

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Figure Drawings / Artwork
This contains various figure drawings, quick studies and still artwork that helps show my artistic and animation-related skills.
Tunnel Robot
This short vid is of a stumbling robot that was textured, lighted, basic rigged, animated and comp’ed by me onto a photographic background.
Character Puppet Fabrication at Stoopid Buddy
I spent my summer studying both stop motion animation and character fabrication with Stoopid Buddy Stoodios in Burbank, CA!
Opening Titles Motion Graphics / Effects
Motion graphic/visual effect ideas I came up with for a mock/fan-made opening title sequence for a movie version of a popular video game.
Robot Chicken CG Hallway
This is a quick breakdown of a shot from the Robot Chicken Season 9 finale episode that I worked on. I did all the comp work, created the CG hallway in Blender and the parody 2D drawings in Photoshop (available on my 2D Work page) as well. No audio on this.
Pixilated
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Lighting, Texture and Layout: Study Scene
A progression through my work on a Study Scene. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Stoopid Buddy Animations
This is a collection of the stop-motion animations I did while learning from Stoopid Buddy Stoodios.
Treasure Dogs
Selected and screened at The Roseville Animation Festival (2012) and the Los Angeles International Underground Film Festival (2012)! This is a short animation made by myself and two other students at DePaul University. We were going for a "paper cutout" look for the style, but it was actually made in Photoshop, Illustrator and After Effects and edited in Premiere. Our team was so small, we all had a hand in pretty much everything at one point or another, but we gave ourselves a little credit for the main tasks. Hope you enjoy it!