This is a collection of current work in the lighting, texture and layout areas, separated for convenience. This work was done primarily in Autodesk Maya utilizing Mental Ray, unless otherwise noted.
A progression through my work on a Study Scene. The models were not sculpted by me but were obtained with permission from Turbosquid, with only minor clean-up done by myself. However, I did do all the shaders, lights, textures, ect. If you would like to read some of my thoughts on the process, please visit my blog!
The final, full image of the Study Scene.

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More Stop-Motion and 2D Animation Tests
A grouping of my better miscellaneous non-CG animation work.
"Grandpa" Stop-motion Short: Puppet Production
This is some of the puppet production work I am doing on "Grandpa", my most recent short stop-motion work in progress.
Stoopid Buddy Animations
This is a collection of the stop-motion animations I did while learning from Stoopid Buddy Stoodios.
"The Bookworm" Thesis Character Models
The character models for "The Bookworm". These are pretty much created directly from the character designs.
Stoopid Buddy Stop-motion Production Puppets
These are just some of the puppets that I have created for Stoopid Buddy Stoodios' various properties. In most cases, the costumes (if applicable) were made by the Costume Department and the sculpts were either pre-existing or made by Digital, unless noted otherwise.
"Grandpa" Stop Motion Short WIP
This is a short piece of raw video from "Grandpa" followed by some production shots. This project is currently in post.
Animation Parody Drawings for Robot Chicken CG Hallway
These are some custom animation parody drawings I did for a sketch in the Robot Chicken Season 9 finale. They are meant to be posters on the wall of a CG hallway I also created (viewable in my CG/3D Work portfolio page). Done completely in Photoshop.
Tunnel Robot
This short vid is of a stumbling robot that was textured, lighted, basic rigged, animated and comp’ed by me onto a photographic background.
Character Animation with Dialogue
These pieces represent some of my character work with lip sync/dialogue. They were created with the Generi model/rig by Andrew Silke.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.