This is a quick breakdown of a shot from the Robot Chicken Season 9 finale episode that I worked on. I did all the comp work, created the CG hallway in Blender and the parody 2D drawings in Photoshop (available to view on my 2D Work portfolio page) as well. No audio on this.

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3D Dynamics Experiments
This is a very short, loose collection of things done in Maya 3D Dynamics. The character model and animation in the first clothing shot were provided by The Spine and is courtesy of the NFBC. The basic truck, island and head model in the hair shot were obtained from TurboSquid.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Animation Parody Drawings for Robot Chicken CG Hallway
These are some custom animation parody drawings I did for a sketch in the Robot Chicken Season 9 finale. They are meant to be posters on the wall of a CG hallway I also created (viewable in my CG/3D Work portfolio page). Done completely in Photoshop.
VFX Samples Stoopid Buddy Stoodios
A selection of some of the best work I did for Stoopid Buddy Stoodios on their VFX team for their various shows and spots. Breakdown below. More un-aired samples are available upon request.
Lighting, Texture and Layout: Study Scene
A progression through my work on a Study Scene. This work was done primarily in Autodesk Maya utilizing Mental Ray.
"Grandpa" Stop Motion Short WIP
This is a short piece of raw video from "Grandpa" followed by some production shots. This project is currently in post.
Stoopid Buddy Animations
This is a collection of the stop-motion animations I did while learning from Stoopid Buddy Stoodios.
In The Park
I entirely created this stop-motion short from pre-production through finish. I created all models and miniatures, animation, ect.
Pixilated
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!
Character Animation with Dialogue
These pieces represent some of my character work with lip sync/dialogue. They were created with the Generi model/rig by Andrew Silke.