This is a collection of current work in the lighting, texture and layout areas, separated for convenience. This work was done primarily in Autodesk Maya utilizing Mental Ray, unless otherwise noted.
A progression through stages to a final museum piece. Once again I did not create any of the models - they were obtained with permission for non-commercial use from 3DRender. However, I did do all the shaders, lights, textures, ect. For my thoughts as I worked, see my blog!
The finished Natural History museum set.

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Tunnel Robot
This short vid is of a stumbling robot that was textured, lighted, basic rigged, animated and comp’ed by me onto a photographic background.
Stoopid Buddy Animations
This is a collection of the stop-motion animations I did while learning from Stoopid Buddy Stoodios.
In The Park
I entirely created this stop-motion short from pre-production through finish. I created all models and miniatures, animation, ect.
Treasure Dogs
Selected and screened at The Roseville Animation Festival (2012) and the Los Angeles International Underground Film Festival (2012)! This is a short animation made by myself and two other students at DePaul University. We were going for a "paper cutout" look for the style, but it was actually made in Photoshop, Illustrator and After Effects and edited in Premiere. Our team was so small, we all had a hand in pretty much everything at one point or another, but we gave ourselves a little credit for the main tasks. Hope you enjoy it!
"Grandpa" Stop-motion Short: Pre-production
This is some of the pre-production/development work I did on "Grandpa", my most recent short stop-motion work in progress.
"The Bookworm" Thesis Designs
These are some of the character/environment designs for my thesis short animation, working title "The Bookworm".
Opening Titles Motion Graphics / Effects
Motion graphic/visual effect ideas I came up with for a mock/fan-made opening title sequence for a movie version of a popular video game.
3D Dynamics Experiments
This is a very short, loose collection of things done in Maya 3D Dynamics. The character model and animation in the first clothing shot were provided by The Spine and is courtesy of the NFBC. The basic truck, island and head model in the hair shot were obtained from TurboSquid.
Pixilated
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!
"The Bookworm" Thesis Character Models
The character models for "The Bookworm". These are pretty much created directly from the character designs.