This is a collection of current work in the lighting, texture and layout areas, separated for convenience. This work was done primarily in Autodesk Maya utilizing Mental Ray, unless otherwise noted.
A progression through stages to a final museum piece. Once again I did not create any of the models - they were obtained with permission for non-commercial use from 3DRender. However, I did do all the shaders, lights, textures, ect. For my thoughts as I worked, see my blog!