This is my Unreal Virtual Production Fellowship short. Completed in five short weeks, the Fellowship took me from a complete Unreal novice with almost no experience in the engine to completing a short film, including applying performance capture, entirely in the engine (other than using Premiere to put the final edit together)! Assets acquired from Epic, the Marketplace and Quixel. Huge thanks to Epic and everyone running and teaching in the program!
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Character Animation with Dialogue
These pieces represent some of my character work with lip sync/dialogue. They were created with the Generi model/rig by Andrew Silke.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.
This short vid is of a stumbling robot that was textured, lighted, basic rigged, animated and comp’ed by me onto a photographic background.
"The Bookworm" Thesis Character Models
The character models for "The Bookworm". These are pretty much created directly from the character designs.
Lighting, Texture and Layout: Study Scene
A progression through my work on a Study Scene. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Robot Chicken CG Hallway
This is a quick breakdown of a shot from the Robot Chicken Season 9 finale episode that I worked on. I did all the comp work, created the CG hallway in Blender and the parody 2D drawings in Photoshop (available on my 2D Work page) as well. No audio on this.
3D Dynamics Experiments
This is a very short, loose collection of things done in Maya 3D Dynamics. The character model and animation in the first clothing shot were provided by The Spine and is courtesy of the NFBC. The basic truck, island and head model in the hair shot were obtained from TurboSquid.