This is a collection of my animatics and storyboards of stories I have written, with intent to develop. Royalty-free music from Opuzz and Freesound.org. 
"Grandpa" animatic, currently in development as a stop-motion short! See my blog and "Works In Progress" for updates!
A slightly older story reel of a simple short concept with a different style.

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Pixilated
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!
"Narwhal Love" 2D Short
This is a short that was hand drawn by me in Flash. It will receive more refinement and eventually color work, but I like the “sketchiness” of it. No audio.
Figure Drawings / Artwork
This contains various figure drawings, quick studies and still artwork that helps show my artistic and animation-related skills.
Treasure Dogs
Selected and screened at The Roseville Animation Festival (2012) and the Los Angeles International Underground Film Festival (2012)! This is a short animation made by myself and two other students at DePaul University. We were going for a "paper cutout" look for the style, but it was actually made in Photoshop, Illustrator and After Effects and edited in Premiere. Our team was so small, we all had a hand in pretty much everything at one point or another, but we gave ourselves a little credit for the main tasks. Hope you enjoy it!
More Stop-Motion and 2D Animation Tests
A grouping of my better miscellaneous non-CG animation work.
Opening Titles Motion Graphics / Effects
Motion graphic/visual effect ideas I came up with for a mock/fan-made opening title sequence for a movie version of a popular video game.
Stoopid Buddy Stop-motion Production Puppets
These are just some of the puppets that I have created for Stoopid Buddy Stoodios' various properties. In most cases, the costumes (if applicable) were made by the Costume Department and the sculpts were either pre-existing or made by Digital, unless noted otherwise.
"The Bookworm" Thesis Character Models
The character models for "The Bookworm". These are pretty much created directly from the character designs.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Tunnel Robot
This short vid is of a stumbling robot that was textured, lighted, basic rigged, animated and comp’ed by me onto a photographic background.