This is a collection of my animatics and storyboards of stories I have written, with intent to develop. Royalty-free music from Opuzz and Freesound.org.
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"Narwhal Love" 2D Short
This is a short that was hand drawn by me in Flash. It will receive more refinement and eventually color work, but I like the “sketchiness” of it. No audio.
Character Animation with Dialogue
These pieces represent some of my character work with lip sync/dialogue. They were created with the Generi model/rig by Andrew Silke.
Selected and screened at The Roseville Animation Festival (2012) and the Los Angeles International Underground Film Festival (2012)! This is a short animation made by myself and two other students at DePaul University. We were going for a "paper cutout" look for the style, but it was actually made in Photoshop, Illustrator and After Effects and edited in Premiere. Our team was so small, we all had a hand in pretty much everything at one point or another, but we gave ourselves a little credit for the main tasks. Hope you enjoy it!
"Grandpa" Stop-motion Short: Pre-production
This is some of the pre-production/development work I did on "Grandpa", my most recent short stop-motion work in progress.
3D Dynamics Experiments
This is a very short, loose collection of things done in Maya 3D Dynamics. The character model and animation in the first clothing shot were provided by The Spine and is courtesy of the NFBC. The basic truck, island and head model in the hair shot were obtained from TurboSquid.
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!
"Grandpa" Stop-motion Short: Puppet Production
This is some of the puppet production work I am doing on "Grandpa", my most recent short stop-motion work in progress.
Character Puppet Fabrication at Stoopid Buddy
I spent my summer studying both stop motion animation and character fabrication with Stoopid Buddy Stoodios in Burbank, CA!
More Stop-Motion and 2D Animation Tests
A grouping of my better miscellaneous non-CG animation work.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.