These are just some of the puppets that I have created for Stoopid Buddy Stoodios' various properties. In most cases, the costumes (if applicable) were made by the Costume Department and the sculpts were either pre-existing or made by Digital, unless noted otherwise.
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Opening Titles Motion Graphics / Effects
Motion graphic/visual effect ideas I came up with for a mock/fan-made opening title sequence for a movie version of a popular video game.
In The Park
I entirely created this stop-motion short from pre-production through finish. I created all models and miniatures, animation, ect.
Lighting, Texture and Layout: Study Scene
A progression through my work on a Study Scene. This work was done primarily in Autodesk Maya utilizing Mental Ray.
Selected and screened at The Roseville Animation Festival (2012) and the Los Angeles International Underground Film Festival (2012)! This is a short animation made by myself and two other students at DePaul University. We were going for a "paper cutout" look for the style, but it was actually made in Photoshop, Illustrator and After Effects and edited in Premiere. Our team was so small, we all had a hand in pretty much everything at one point or another, but we gave ourselves a little credit for the main tasks. Hope you enjoy it!
Character Animation with Dialogue
These pieces represent some of my character work with lip sync/dialogue. They were created with the Generi model/rig by Andrew Silke.
Animation Parody Drawings for Robot Chicken CG Hallway
These are some custom animation parody drawings I did for a sketch in the Robot Chicken Season 9 finale. They are meant to be posters on the wall of a CG hallway I also created (viewable in my CG/3D Work portfolio page). Done completely in Photoshop.
"Grandpa" Stop-motion Short: Puppet Production
This is some of the puppet production work I am doing on "Grandpa", my most recent short stop-motion work in progress.
"The Bookworm" Thesis Character Models
The character models for "The Bookworm". These are pretty much created directly from the character designs.
Lighting, Texture and Layout: Natural History
A progression through stages to a final museum piece. This work was done primarily in Autodesk Maya utilizing Mental Ray.
A quick experiment in pixilation. Special thanks to my live shoot teammates/actors Joshua Tewell and Robert Greasham!